DOWNLOAD RESUME: PDF
DOC
Steven Skidmore Environment Artist
4035 Marydale Drive : Mobile, AL 36605
steven@stevenskidmore.com
(251) 471 - 2686
Qualifications:
- 4 years of educational experience modeling in Maya/zBrush
- Solid background in creating diffuse/spec/normal/occlusion maps in Photoshop
- Strong background in traditional art (composition, color, lighting, form)
- Ability to learn new software and tools in a quick, timely manner
Software Knowledge
Advanced: Experienced with:
-Autodesk Maya -Autodesk MotionBuilder
-Adobe Photoshop -Adobe After Effects
-Pixologic zBrush -Side Effects Houdini
-Epic's Unreal 3 Editor -Vicon iQ Motion Capture 2.5
-Crazybump/xNormal
Work Experience
June 8th August 28th 09 ~ Environment Artist
Ravensoft - Activision
Worked as an Intern at Ravensoft on the upcoming game, “Singularity.” Responsible for editor optimizations, texturing, and high/low polygon modeling.
Spring 09 ~ Environment Artist
Unreal 3 Environment “The Tech Market”
Worked in a team of two to design an environment within the Unreal 3 Game Engine. Responsible for concept, modeling 30+ assets, texturing, bone rigging, Kismet scripted events, and cascade particle work.
Winter 08 Spring 08 ~ Visual Effects Artist
Short Film “A Song for Anna”
CG lead in a small Vfx team. Responsible for modeling CG owl, texturing, compositing, color correction, and set extensions
Education
2005-2009 ~ Savannah College of Art and Design
Savannah, GA ~ Bachelor of Fine Arts May 2009
Major: Visual Effects (4.0 GPA Summa Cum Laude)
Awards
Game Developers Exchange “Best Environment Design”
Entelechy Awards, 2009 - “The Tech Market (Unreal 3 Environment)
Visual Effects - "Most Outstanding Achievement Award"
2009 SCAD Graduation selected by faculty from Visual Effects Dept.
|