-Adobe Photoshop
-Autodesk Maya
-Pixologic zBrush
-Epic's Unreal 3 Editor
-Crazybump/xNormal
Work Experience
June 21 10 - Present ~ Environment Artist/World Builder
Vigil Games - THQ
Environment artist on “Darksiders 2”. Responsible for level composition and world building, texturing, high/low polygon modeling, shader development/optimization, and sculpting
June 8th August 28th 09 ~ Environment Artist
Ravensoft - Activision
Worked as an Intern at Ravensoft on the game “Singularity.” Responsible for editor optimizations, texturing, and high/low polygon modeling.
Winter 08 Spring 08 ~ Visual Effects Artist
Short Film “A Song for Anna”
CG lead in a small Vfx team. Responsible for modeling CG owl, texturing, compositing, color correction, and set extensions
Education
2005-2009 ~ Savannah College of Art and Design
Savannah, GA ~ Bachelor of Fine Arts May 2009
Major: Visual Effects (4.0 GPA Summa Cum Laude)
Awards
Game Developers Exchange “Best Environment Design”
Entelechy Awards, 2009 - “The Tech Market (Unreal 3 Environment)
Visual Effects - "Most Outstanding Achievement Award"
2009 SCAD Graduation selected by faculty from Visual Effects Dept.