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Steven Skidmore – Environment Artist

9807 N. FM 620 Apt 13209  Austin, TX 78726

steven@stevenskidmore.com

E-mail for phone-number  

 

Qualifications:

- Advanced knowledge of high to low poly modeling and sculpting for game environments

- Excellent understanding of scene composition and world building techniques

- Strong background in traditional art (composition, color, lighting, form)

- Ability to learn new software and tools in a quick, timely manner

 

Software Knowledge

Advanced:                                   

-Autodesk 3D Studio Max

-Adobe Photoshop

-Autodesk Maya                           

-Pixologic zBrush                           

-Epic's Unreal 3 Editor                    

-Crazybump/xNormal

      

Work Experience

 

June 21 ‘10 - Present ~ Environment Artist/World Builder

 Vigil Games - THQ

Environment artist on “Darksiders 2”. Responsible for level composition and world building, texturing, high/low polygon modeling, shader development/optimization,  and sculpting


June 8th – August 28th ‘09 ~ Environment Artist

 Ravensoft - Activision

Worked as an Intern at Ravensoft on the game “Singularity.” Responsible for editor optimizations, texturing, and high/low polygon modeling.

 

Winter ‘08 – Spring 08 ~ Visual Effects Artist

 Short FilmA Song for Anna

CG lead in a small Vfx team. Responsible for modeling CG owl, texturing, compositing, color correction, and set extensions

Education

2005-2009 ~ Savannah College of Art and Design

Savannah, GA ~ Bachelor of Fine Arts May 2009

Major: Visual Effects (4.0 GPA – Summa Cum Laude)

       

Awards

 

Game Developer’s Exchange – “Best Environment Design”

Entelechy Awards, 2009 - “The Tech Market (Unreal 3 Environment)

 

Visual Effects - "Most Outstanding Achievement Award"

2009 SCAD Graduation – selected by faculty from Visual Effects Dept.

 

 

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