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Steven Skidmore – Environment Artist

4035 Marydale Drive :  Mobile, AL 36605

steven@stevenskidmore.com

(251) 471 - 2686

 

Qualifications:

- 4 years of educational experience modeling in Maya/zBrush

- Solid background in creating diffuse/spec/normal/occlusion maps in Photoshop

- Strong background in traditional art (composition, color, lighting, form)

- Ability to learn new software and tools in a quick, timely manner

 

Software Knowledge

Advanced:                                   Experienced with: 

-Autodesk Maya                             -Autodesk MotionBuilder

-Adobe Photoshop                          -Adobe After Effects

-Pixologic zBrush                           -Side Effects Houdini 

-Epic's Unreal 3 Editor                    -Vicon iQ Motion Capture 2.5

-Crazybump/xNormal

      

Work Experience

June 8th – August 28th ‘09 ~ Environment Artist

 Ravensoft - Activision

Worked as an Intern at Ravensoft on the upcoming game, “Singularity.” Responsible for editor optimizations, texturing, and high/low polygon modeling.

 

Spring ‘09 ~ Environment Artist

 Unreal 3 EnvironmentThe Tech Market

Worked in a team of two to design an environment within the Unreal 3 Game Engine. Responsible for concept, modeling 30+ assets, texturing, bone rigging, Kismet scripted events, and cascade particle work.

 

Winter ‘08 – Spring 08 ~ Visual Effects Artist

 Short FilmA Song for Anna

CG lead in a small Vfx team. Responsible for modeling CG owl, texturing, compositing, color correction, and set extensions

Education

2005-2009 ~ Savannah College of Art and Design

Savannah, GA ~ Bachelor of Fine Arts May 2009

Major: Visual Effects (4.0 GPA – Summa Cum Laude)

       

Awards

 

Game Developer’s Exchange – “Best Environment Design”

Entelechy Awards, 2009 - “The Tech Market (Unreal 3 Environment)

 

Visual Effects - "Most Outstanding Achievement Award"

2009 SCAD Graduation – selected by faculty from Visual Effects Dept.

 

 

Images Copyright © 2009 Steven Skidmore | All Rights Reserved

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